Turbo Mango’s Disappointing E3 2015 Predictions

E3 Turbo Mango Article

It’s that time of year again, my friends. That very special time of year for all of us who like to waste our disposable income on the ever-growing interactive media we lovingly refer to as video games. E3, aka gamer’s Christmas, is only a couple short weeks away. While half of the show’s surprises get leaked via the internet, the publishers and developers we all know by name always have an ace or two up their sleeve to play,catching us off guard with wonderful surprises. Lately though, those aces turn out to be bent up Pokemon trading cards plastered with A-shaped stickers they bought that morning from the dollar store.  Here on Turbo Mango, we like to do things a little differently. Rather than present you with the same list of E3 2015 predictions you’ll read everywhere else, we’re going to put a little spin on it and predict all of the shitty things that we think will happen this year. Without further ado, here’s Turbo Mango’s Dissapointing E3 2015 predictions!
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Nintendo’s New Strategy: Amiibos First

amiibo Turbo Mango

Among my group of gaming friends, I was always the one who defended Nintendo. I wasn’t afraid to admit I would rather play Wind Waker on my GameCube over Halo on the Xbox. When the Revolution’s name was officially changed to the “Wii”, I stood by it, holding out hope that that this new motion controlled console was still revolutionary in spirit. Years down the line, after the Wii was fully realized as a underpowered gimmick at best and a shovelware machine at worst, I remained excited for Nintendo’s future hardware. Following the Wii U’s underwhelming announcement (really, you’re closing E3 with an in-game fireworks demonstration in Nintendo Land?) I still bought it within the launch window, believing that its full potential would be grander than any console of the coming generation. This April’s Nintendo Direct gave us all a broad idea of where the Big N was focusing its efforts on. Let’s just say I’m done defending Nintendo and their business practices.


As a long time Nintendo fan, nothing has been more disappointing and aggravating than the whole Amiibo marketing strategy. There is nothing noble about falsifying scarcity on a product that’s in such high demand. It was acceptable back in 2007 when stores couldn’t keep the Wii on the shelves; consoles are complex machines that take a little longer to manufacture to ensure the quality of the product, and shipping palettes of them must be a little more cumbersome than, let’s say, three inch tall plastic statues. However, now that we’re all seeing how Nintendo is practically holding these dumb little knick knacks at ransom, I’m starting to believe that even the Wii’s rarity 8 years ago was disingenuous. Furthermore, what the hell is the point of giving an arbitrary number of these things retailer-exclusivity? Making your consumer go to a store that’s either out of their way or somewhere they hate to shop (who wants to preorder something from Walmart?) for the sake of your product isn’t fun, Nintendo. It’s frustrating, especially when the preorders sell out in HOURS.


So in short, in their latest direct-to-fans video, Nintendo showed us all of the dumb plastic shit they’re planning on peddling to us at a premium, including which ones are exclusive to specific stores, which ones you can only get in a bundle pack, etc. I personally just find it obnoxious; the latest in a string of things Nintendo has done to marginalize the gamers who aren’t their most diehard fans – i.e., selling their latest iteration of the 3DS without a charger, assuming everyone who is buying one has already owned a 3DS. Sure, there was talk of 2015’s video game release schedule, but the crux of the video outlined their continued dedication to fostering their new toy line while not manufacturing rarity in order to create a false sense of value, because Nintendo. Oh yeah, and how exciting is it that with your Mario Amiibo you can play a two minute demo of a game from 1987? So cool, right?


I don’t hate Nintendo, but I am beginning to really dislike them. I’m starting to see why so many gamers claim that Nintendo only caters to fanboys. On top of it all, they are starting to crack down on YouTubers for creating content with their IP. Unless you sign a contract and offer them a cut of the revenue, Nintendo will now dole out copyright strikes. They’ve already done it to Angry Joe. I can’t help but find it difficult to support Nintendo in 2015, even if they’re hard at work on the new Zelda.

Field Trip: Digital Press of Clifton, NJ

Digital Press Clifton NJ

I walked up the block to Digital Press’s store front hardly knowing what to expect. Before my first visit, I’ve only heard great things about this fabled video game store – rare vintage games, an amazing selection and a laid back atmosphere were all descriptions I’ve gathered from multiple sources. How happy I was then to find out that they were all very accurate. However, there is so much more to be said about Clifton, NJ’s little haven for everything video games.

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Kojima’s Departure From Konami Marks the End of an Era

Hideo Kojima Leaving Konami


When the rumors first circled of Hideo Kojima’s departure from Konami, I was quick to feel skeptical.  The legendary game designer behind the Metal Gear series is known just as well for his PR shenanigans as he is for his games. However, on March 20th, 2015, Konami made it official via a statement on their official website. My first thought was “What will happen to Silent Hills?” But after the initial reaction, it occurred to me that Kojima’s departure is much bigger than one project. This marks the end of an era, an event that is demands a bit of contemplation.

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Splatoon is Getting Amiibo Support. What Could it Be?


Splatoon Amiibo Functionality

Nintendo’s Splatoon looks like its getting Amiibo functionality. Other than this snippet of video, evidence is nowhere to be found. What kind of support will the Wii U’s hotly anticipated online paint-em-up receive? Can we deduce possibilities based on Nintendo’s previous Amiibo offerings? Let’s take a look at the spectrum of possibility, from the most likely to the outrageous.

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